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Frustrating, but fun!

Feels like the game could have used some more polish, given how easy it is to get stuck.


Usually jumping tends to get you unstuck, but I do agree that at smaller sizes the code that checks if you're airborne or not is a bit overzealous with thinking you're 'airborne'. I'll adjust it further.


Playing on a ROG Ally, I had to map the controls, and the only gameplay controls I found and used were WASD to move. I bet there are other controls that could make things go a bit more smoothly.

But I think this game is awesome!  Very nice, I definitely enjoyed it.

Thank you for checking it out! :)

There is a popup window by the table you start on. I do realize that while it might be 'cute' to have it in-universe like that it's not ideal when you need to actually map the controls. I will make sure to make the controls more obvious, perhaps by adding it on Itch or on the main menu. Or both.